Clap to start

A microphone is configured to trigger a scene inside the game the moment that the sound achieves a defined volume.
Action
Capture
Condition
Change

Gesture decisions

A camera recognizes gestures and in given points of the play direct the game to different levels.
Action
Capture
Condition
Possibility
Action
Capture
Condition
Change

Cast Spells

A camera recognizes a combination of gestures and allow the players to learn and cast spells. The proper execution of the combination triggers the object to light in different colors.

Wake up the fire

A sensor recognizes the flame of the candle and triggers the LED ring inside the object to lit in red color.

Breathing Object

Towards the end, the relation brings the object to inflate and deflate in the rhythm of breathing.

Final Blow

A last clap in the end triggers the object to turn off, the screens reset to the initial state and a hidden air blower extinguish the flame of the candle.
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