My practice develops PlayThings.

Interactive objects, physical interfaces and game-based systems developed in collaboration with others.

After completing a Master’s in Experimental Game Cultures, I began focusing my practice on how game mechanics modulate affect, particularly through interaction with physical objects. As a PhD researcher, I investigate the modulation of affects in play situations, experimenting with and establishing relations between specific game mechanics and embodied experience.

ANIMA

Intra-active PlayThing

human - object - sensing - system

TRYHMH

Compositional PlayThing

human - configuration - collective emergence

THE MODEL NATION

Collaboration with NoClip Studio

interactive performance

I have a performing arts background,

that kept me always curious about the knowledge emerging from all possible sorts of human interactions and how they affect us.

Copyright © 2023 Miro Wallner – All rights reserved
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