I create PlayThings

Interactive objects, physical interfaces and game-based systems developed in collaboration with others.

ANIMA

Intra-active PlayThing

human - object - sensing - system

TRYHMH

Compositional PlayThing

human - configuration - collective emergence

THE MODEL NATION

Collaboration with NoClip Studio

interactive performance

Miro Wallner

Researcher in interaction, games and performance

After completing a Master’s in Experimental Game Cultures, I began focusing my practice on how game mechanics modulate affect, particularly through interaction with physical objects. As a PhD researcher, I investigate the modulation of affects in play situations, experimenting with and establishing relations between specific game mechanics and embodied experience.

My performing arts background,

kept me sensible to perceive embodied knowledge emerging from encounters. I investigate mechanics of human and non-human interactions and how they affect each other.

Copyright © 2023 Miro Wallner – All rights reserved
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